star platinum a universal time evolution

August 31, 2019

If you want to find the link to the discord … POV: You're a new player vibing to the Death note op while the entire public server During the final battle with DIO inStardust Crusaders, Star Platinum awakens the ability to stop time. 4 Can be used on Evil Spirit to obtain Star Platinum. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1). Jotaro's Star Platinum charges it's right arm into the ground, and slams the ground with a heaven-like blast. Hi, this is not official but here is the AUT Subreddit! CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3), C++ | 4. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1). CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). Jotaro's Star Platinum gets in front of you again, turns to you and starts charing hits at you, healing you. V Teleport (Does 0 Dmg) The Player Will Teleport To The Location Of Their Cursor, The Range Of The Ability Is Really Far. I don't have but I do have spr if u wanna offer, Nah I need to evolve to shinigami and all my stands are under S+, More posts from the AUniversalTime community. Press J to jump to the feed. If you want to find the link to the discord search “AUT Discord”. (Works well when you spin while doing it a 360 attack.) "You are damn loud" You can obtain it by using Demonic Diary on Star Platinum Doesn't have infinite Timestop. It has long, flowing hair with a darker shade above its eyes and on the bridge of its nose, blurring the distinction between its hair and head. Edited By: SWAT_M16 (Roblox Acconut) Moves: E - Demonic barrage Doing massive damage R - Demonic Hard Strike T - Demonic Erase punch Y - Lucifer life power (Healing) B+Y - Lucifer life power (Self healing) F - Demonic time stop H - Demonic Ground Slam. Star Platinum Stone Ocean Stand tier B+ Description "We're going to ignore the law." CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3), elseif Torsovelocity > 2 and hit ~= nil then. Cons- Gets outclassed by literally everything. [R] Time Stop (Level 30, 43 second recharge, Cost 10 Stamina) Star Platinum stops time for 4 seconds, in this time only the user, allies, and certain other stands can Duality Pot Platinum gets in front of you again, turns to you and starts charing hits at you, healing you. R - ORA! Press question mark to learn the rest of the keyboard shortcuts. Check out A Universal Time . It is one of the strongest and most versatile stands in gStands. It is arguably one of the most powerful Stands featured in the server. By continuing to use Pastebin, you agree to our use of cookies as described in the. Short Update Log [Recent] - Update Soon. 18 min ago, C | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3). 36 min ago, Haskell | Também aparenta ser uma homenagem a Jonathan Joestar, pois, em sua primeiras aparições ele possuia feições que lembravam Jonathan (principalmente na parte do final de treinamento de Jonathan em que este estava com cabelos compridos). 1 day ago What I was actually thinked was making it like this, shadow the … Star Platinum throws a strong punch that does high damage. 15 min ago, Java | Star platinum is an immensely powerful close-range stand whose appearance consists of very minimal clothing, as shown in its scarf, shoulder plates, and gloves. 47 min ago, Java | CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33). Star Platinum tem a aparência de um poderoso guerreiro azteca, provável referência aos Homens do Pilar, os grandes inimigos da parte anterior, prinicipalmente Cars com seus cabelos esvoaçantes. Star Platinum is an Active/Close-Range/Power type stand, with a range of only 500 units from it's user. F Time Stop (Does 0 Dmg) Star Platinum Requiem Unleashes The World, Stopping Time For 10 Seconds. It can be evolved with a DIO's Diary to get Shiny Star Platinum Over Heaven. Star Platinum: The World beats the target with a super fast barrage R - ORA Strike Star Platinum: The World forcefully drives its fist into the target T - Bearing Shoot Star Platinum: The World fires off a metal bearing towards the The World bears the appearance of a tall, heavily muscular humanoid - bearing a strong resemblance to DIO himself in terms of build and clothing. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0). 1 hour ago, HTML 5 | 7 min ago, Java | I wont let this damn page get griefed yare yare. Jotaro HatSpawns every 25 minutes with a 1/15 chance. 1.8k members in the AUniversalTime community. Pastebin is a website where you can store text online for a set period of time. 1 hour ago, C# | came back to universal time and saw this maybe this is why the the green triangle 42 10 comments share save hide report 42 Posted by 21 days ago BEHOLD! We Hope you enjoy your stay and have fun!>>>>>>>> F - Time Stop Star Platinum stops times for 5 seconds. Roblox Group Link: https://www.roblox.com/groups/8400077/r-AUniversalTime#!/about. Shiny Star Platinnom nom nom nom nom um is a shiny stand obtained from a Arrow. It wears a headpiece covering its face to below the place of its nose, slanting at a steep angle from the base of its forehead to a peak situated above the rear of its head by about half its height, leaving the face of an inverted triangle visible to the front; somewhat similar to the Red Crown of Lower Egypt. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0). CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1). CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0). }, ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa), --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration, ------This is a Play Fair script(None of that one shot stuff), if game:GetService("RunService"):IsClient() then error("Please run as a server script. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). F - Ascended Time Stop Duality Pot Platinum stops time for a few seconds. T - Star Finger Star platinum increases the size of their fingers giving you some range. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1). Obtained by using a cosmic orb on SPTW Stats SSS SSS SSS (600) E - Barrage that deals 2% of a player's health R - Strong punch that deals 20% of a … E + Hold - Ascended Ora Barrage. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0). Star Platinum was the stand of Jotaro Kujo, the protagonist of Stardust In colored art, its skin is often a hue between purple, blue, green, and small bits of gold. Star Platinum + DIO's Diary = Star Platinum Over Heaven (Broken)(Temp Unobtainable) Star Platinum + Holy Diary= Star Platinum OVA Star Platinum OVA + DIO's Diary = Retro SP Over Heaven Star Platinum + Cosmic Orb = Jotaro Hi, this is the official A Universal Time Subreddit! The technique is referred to by Jotaro asStar Platinum: The World(Sutā Purachina Za Wārudo), a reference to the late antagonist. When activated, Star Platinum is able to halt the flow of time for a brief moment, causing everything around him to appear frozen in place. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3), Face.Transparency = Face.Transparency - 0.1, ZZZ = Mouse.KeyDown:connect(function(key), SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3), local Bl = Instance.new("Part",workspace), Bl.BrickColor = BrickColor.new("New Yeller"), Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20), local Fl = Instance.new("BodyVelocity",Bl), Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge), Fl.Velocity = RootPart.CFrame.lookVector*160, local Ring = Instance.new("Part",RootPart), Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0), Ring.BrickColor = BrickColor.new("Institutional white"), local Ring2 = Instance.new("SpecialMesh",Ring), Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0), Ring.Transparency = Ring.Transparency + 0.07, if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then, local S = Instance.new("Sound",hit.Parent.Head), local Ef = Instance.new("Part",workspace), Ef.BrickColor = BrickColor.new("New Yeller"), Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0), local Ef2 = Instance.new("SpecialMesh",Ef), Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), Ring.Transparency = Ring.Transparency + 0.01, Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1), local Bod = Instance.new("BodyPosition",RootPart), Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge), Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p, Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0), Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8), Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0), Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1), local HB = Instance.new("Part",workspace), HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0), local ZC = Instance.new("Part",workspace), ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), ZC.BrickColor = BrickColor.new("New Yeller"), local ZC2 = Instance.new("SpecialMesh",ZC), ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2), Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6), local Fl = Instance.new("BodyVelocity",hit.Parent.Head), Fl.velocity = RootPart.CFrame.lookVector*190, hit.Parent.Humanoid.PlatformStand = false, SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3), SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5), SoundZ.SoundId = "rbxassetid://791374350", Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), local Part = Instance.new("Part",workspace), Part.BrickColor = BrickColor.new("New Yeller"), Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), local Part2 = Instance.new("SpecialMesh",Part), Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4), Part.Transparency = Part.Transparency + 0.07, Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2), SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3), SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3), Face.Transparency = Face.Transparency + 0.1, New = function(Object, Parent, Name, Data), function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), for i, v in pairs(Character:GetChildren()) do, v:WaitForChild("Handle").Material = "SmoothPlastic", Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character), if RootPart.Velocity.y > 1 and hit == nil then. It wears small twin diving cylinderson its back, connecting via short, twi… CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7). ALL STAR PLATINUM EVOLUTIONS + SHOWCASE | A Universal Time | Roblox Thanks for watching the video, don39t forget to subscribe and like it To … Star Platinum não possui personalidade, mas Jotaro com… end, print("FE Compatibility: by WaverlyCole & Mokiros"), local Event = Instance.new("RemoteEvent"), local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect, local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}, local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}, local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...), self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil, end};ContextActionService.UnBindAction = ContextActionService.BindAction, local function TriggerEvent(self,Event,...), if Trigger and Trigger.fakeEvent and Trigger.Function then, UserInputService.TrigEvent = TriggerEvent, Event.OnServerEvent:Connect(function(FiredBy,Input), local Begin = Input.UserInputState == Enum.UserInputState.Begin, if Input.UserInputType == Enum.UserInputType.MouseButton1 then, return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up"), for _,Action in pairs(ContextActionService.Actions) do, Action.Function(Action.Name,Input.UserInputState,Input), Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()), UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false), InternalData["ContextActionService"] = ContextActionService, InternalData["UserInputService"] = UserInputService, local Event = script:WaitForChild("UserInput"), local UserInputService = game:GetService("UserInputService"), local Input = function(Input,gameProcessedEvent), Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}), UserInputService.InputBegan:Connect(Input), UserInputService.InputEnded:Connect(Input), if Hit ~= Mouse.Hit or Target ~= Mouse.Target then, Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}), if Index:lower() == "getmouse" or Index:lower() == "mouse" then, if Index:lower() == "getservice" or Index:lower() == "service" then, local RealService = RealGame:GetService(Service), return RealService[Index2](RealService,...), elseif Service:lower() == "contextactionservice" then, return InternalData["ContextActionService"], elseif Service:lower() == "runservice" then, if Index2:lower() == "bindtorenderstep" then, return function (self,Name,Priority,Function), return RealGame:GetService("RunService").Stepped:Connect(Function), if Index2:lower() == "renderstepped" then, });Game = game;owner = game:GetService("Players").LocalPlayer, local Camera = game.Workspace.CurrentCamera, local RootPart = Character.HumanoidRootPart, local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local Create = LoadLibrary("RbxUtility").Create, local Stand = Instance.new("Model",Character), local ST2 = Instance.new("SpecialMesh",ST), ST2.MeshId = "rbxasset://fonts/torso.mesh", local SH2 = Instance.new("SpecialMesh",SH), local SRA2 = Instance.new("SpecialMesh",SRA), SRA2.MeshId = "rbxasset://fonts/rightarm.mesh", local SLA2 = Instance.new("SpecialMesh",SLA), SLA2.MeshId = "rbxasset://fonts/leftarm.mesh", local SRL2 = Instance.new("SpecialMesh",SRL), SRL2.MeshId = "rbxasset://fonts/rightleg.mesh", local SLL2 = Instance.new("SpecialMesh",SLL), SLL2.MeshId = "rbxasset://fonts/leftleg.mesh", local FlA = Instance.new("ParticleEmitter",SRA), FlA.Rotation = NumberRange.new(-100, 100), FlA.RotSpeed = NumberRange.new(-200, 200), FlA.Transparency = NumberSequence.new(0,1), local ZZA = Instance.new("ParticleEmitter",SRA), ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA.RotSpeed = NumberRange.new(-200, 200), ZZA.Transparency = NumberSequence.new(0.7), local FlA1 = Instance.new("ParticleEmitter",SLA), FlA1.Rotation = NumberRange.new(-100, 100), FlA1.RotSpeed = NumberRange.new(-200, 200), FlA1.Transparency = NumberSequence.new(0,1), local ZZA1 = Instance.new("ParticleEmitter",SLA), ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA1.RotSpeed = NumberRange.new(-200, 200), ZZA1.Transparency = NumberSequence.new(0.7), local FlA2 = Instance.new("ParticleEmitter",ST), FlA2.Rotation = NumberRange.new(-100, 100), FlA2.RotSpeed = NumberRange.new(-200, 200), FlA2.Transparency = NumberSequence.new(0,1), local ZZA2 = Instance.new("ParticleEmitter",ST), ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA2.RotSpeed = NumberRange.new(-200, 200), ZZA2.Transparency = NumberSequence.new(0.7), local FlA3 = Instance.new("ParticleEmitter",SRL), FlA3.Rotation = NumberRange.new(-100, 100), FlA3.RotSpeed = NumberRange.new(-200, 200), FlA3.Transparency = NumberSequence.new(0,1), local ZZA3 = Instance.new("ParticleEmitter",SRL), ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA3.RotSpeed = NumberRange.new(-200, 200), ZZA3.Transparency = NumberSequence.new(0.7), local FlA4 = Instance.new("ParticleEmitter",SLL), FlA4.Rotation = NumberRange.new(-100, 100), FlA4.RotSpeed = NumberRange.new(-200, 200), FlA4.Transparency = NumberSequence.new(0,1), local ZZA4 = Instance.new("ParticleEmitter",SLL), ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA4.RotSpeed = NumberRange.new(-200, 200), ZZA4.Transparency = NumberSequence.new(0.7), local FlA5 = Instance.new("ParticleEmitter",SH), FlA5.Rotation = NumberRange.new(-100, 100), FlA5.RotSpeed = NumberRange.new(-200, 200), FlA5.Transparency = NumberSequence.new(0,1), local ZZA5 = Instance.new("ParticleEmitter",SH), ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA5.RotSpeed = NumberRange.new(-200, 200), ZZA5.Transparency = NumberSequence.new(0.7), StarH.BrickColor = BrickColor.new("Earth blue"), local StarH2 = Instance.new("SpecialMesh",StarH), StarH2.Scale = Vector3.new(0.04,0.035,0.037), local StarH3 = Instance.new("Weld",StarH), StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0), Scarf.BrickColor = BrickColor.new("Light Red"), local Scarf2 = Instance.new("SpecialMesh",Scarf), Scarf2.Scale = Vector3.new(0.013,0.015,0.013), local Scarf3 = Instance.new("Weld",Scarf), Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0), Clot.BrickColor = BrickColor.new("Light Blue"), local Clot2 = Instance.new("SpecialMesh",Clot), Clot2.Scale = Vector3.new(0.012,0.013,0.012), Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0), BClot.BrickColor = BrickColor.new("Pastel yellow"), local BClot2 = Instance.new("SpecialMesh",BClot), BClot2.Scale = Vector3.new(0.012,0.013,0.012), local BClot3 = Instance.new("Weld",BClot), BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0), local Shoulder = Instance.new("Part",Stand), Shoulder.BrickColor = BrickColor.new("Pastel yellow"), local Shoulder2 = Instance.new("SpecialMesh",Shoulder), Shoulder2.MeshId = "rbxassetid://874040321", Shoulder2.Scale = Vector3.new(0.015,0.015,0.015), local Shoulder3 = Instance.new("Weld",Shoulder), Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0), local OtShoulder = Instance.new("Part",Stand), OtShoulder.BrickColor = BrickColor.new("Pastel yellow"), local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder), OtShoulder2.MeshId = "rbxassetid://874040321", OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015), local OtShoulder3 = Instance.new("Weld",OtShoulder), OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0), Abs.BrickColor = BrickColor.new("Institutional white"), local Abs2 = Instance.new("SpecialMesh",Abs), Abs2.Scale = Vector3.new(0.009,0.01,0.01), Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0), mas = Instance.new("Model",game:GetService("Lighting")), WeldConstraint0 = Instance.new("WeldConstraint"), WeldConstraint1 = Instance.new("WeldConstraint"), WeldConstraint2 = Instance.new("WeldConstraint"), WeldConstraint3 = Instance.new("WeldConstraint"), WeldConstraint4 = Instance.new("WeldConstraint"), WeldConstraint5 = Instance.new("WeldConstraint"), WeldConstraint6 = Instance.new("WeldConstraint"), WeldConstraint7 = Instance.new("WeldConstraint"), WeldConstraint8 = Instance.new("WeldConstraint"), WeldConstraint9 = Instance.new("WeldConstraint"), WeldConstraint10 = Instance.new("WeldConstraint"), WeldConstraint11 = Instance.new("WeldConstraint"), WeldConstraint12 = Instance.new("WeldConstraint"), WeldConstraint13 = Instance.new("WeldConstraint"), WeldConstraint16 = Instance.new("WeldConstraint"), WeldConstraint17 = Instance.new("WeldConstraint"), WeldConstraint18 = Instance.new("WeldConstraint"), WeldConstraint19 = Instance.new("WeldConstraint"), WeldConstraint20 = Instance.new("WeldConstraint"), WeldConstraint21 = Instance.new("WeldConstraint"), WeldConstraint22 = Instance.new("WeldConstraint"), WeldConstraint23 = Instance.new("WeldConstraint"), WeldConstraint24 = Instance.new("WeldConstraint"), WeldConstraint25 = Instance.new("WeldConstraint"), WeldConstraint26 = Instance.new("WeldConstraint"), WeldConstraint27 = Instance.new("WeldConstraint"), WeldConstraint28 = Instance.new("WeldConstraint"), WeldConstraint29 = Instance.new("WeldConstraint"), Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464), Part14.Orientation = Vector3.new(0, 178.389999, 0), Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455), Part14.Rotation = Vector3.new(-180, 1.61000001, -180), Part14.Color = Color3.new(0.972549, 0.972549, 0.972549), Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032), Part14.BottomSurface = Enum.SurfaceType.Smooth, Part14.BrickColor = BrickColor.new("Pastel yellow"), Part14.Material = Enum.Material.SmoothPlastic, Part14.TopSurface = Enum.SurfaceType.Smooth, Part14.brickColor = BrickColor.new("Pastel yellow"), Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106), Part15.Orientation = Vector3.new(0, 179.73999, 0), Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061), Part15.Rotation = Vector3.new(-180, 0.25999999, -180), Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612), Part15.BottomSurface = Enum.SurfaceType.Smooth, Part15.BrickColor = BrickColor.new("New Yeller"), Part15.Material = Enum.Material.SmoothPlastic, Part15.TopSurface = Enum.SurfaceType.Smooth, Part15.brickColor = BrickColor.new("New Yeller"), Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part30.Orientation = Vector3.new(0, 178.389999, 0), Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211), Part30.Rotation = Vector3.new(-180, 1.61000001, -180), Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part30.BottomSurface = Enum.SurfaceType.Smooth, Part30.BrickColor = BrickColor.new("New Yeller"), Part30.Material = Enum.Material.SmoothPlastic, Part30.TopSurface = Enum.SurfaceType.Smooth, Part30.brickColor = BrickColor.new("New Yeller"), Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part31.Orientation = Vector3.new(0, 178.389999, 0), Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549), Part31.Rotation = Vector3.new(-180, 1.61000001, -180), Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part31.BottomSurface = Enum.SurfaceType.Smooth, Part31.BrickColor = BrickColor.new("New Yeller"), Part31.Material = Enum.Material.SmoothPlastic, Part31.TopSurface = Enum.SurfaceType.Smooth, Part31.brickColor = BrickColor.new("New Yeller"), Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part32.Orientation = Vector3.new(0, 178.389999, 0), Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942), Part32.Rotation = Vector3.new(-180, 1.61000001, -180), Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part32.BottomSurface = Enum.SurfaceType.Smooth, Part32.BrickColor = BrickColor.new("New Yeller"), Part32.Material = Enum.Material.SmoothPlastic, Part32.TopSurface = Enum.SurfaceType.Smooth, Part32.brickColor = BrickColor.new("New Yeller"), Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part33.Orientation = Vector3.new(0, 178.389999, 0), Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823), Part33.Rotation = Vector3.new(-180, 1.61000001, -180), Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part33.BottomSurface = Enum.SurfaceType.Smooth, Part33.BrickColor = BrickColor.new("New Yeller"), Part33.Material = Enum.Material.SmoothPlastic, Part33.TopSurface = Enum.SurfaceType.Smooth, Part33.brickColor = BrickColor.new("New Yeller"), Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part34.Orientation = Vector3.new(0, 178.389999, 0), Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517), Part34.Rotation = Vector3.new(-180, 1.61000001, -180), Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part34.BottomSurface = Enum.SurfaceType.Smooth, Part34.BrickColor = BrickColor.new("New Yeller"), Part34.Material = Enum.Material.SmoothPlastic, Part34.TopSurface = Enum.SurfaceType.Smooth, Part34.brickColor = BrickColor.new("New Yeller"), Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part35.Orientation = Vector3.new(0, 178.389999, 0), Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968), Part35.Rotation = Vector3.new(-180, 1.61000001, -180), Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part35.BottomSurface = Enum.SurfaceType.Smooth, Part35.BrickColor = BrickColor.new("New Yeller"), Part35.Material = Enum.Material.SmoothPlastic, Part35.TopSurface = Enum.SurfaceType.Smooth, Part35.brickColor = BrickColor.new("New Yeller"), Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part36.Orientation = Vector3.new(0, 178.389999, 0), Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518), Part36.Rotation = Vector3.new(-180, 1.61000001, -180), Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part36.BottomSurface = Enum.SurfaceType.Smooth, Part36.BrickColor = BrickColor.new("New Yeller"), Part36.Material = Enum.Material.SmoothPlastic, Part36.TopSurface = Enum.SurfaceType.Smooth, Part36.brickColor = BrickColor.new("New Yeller"), Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part37.Orientation = Vector3.new(0, 178.389999, 0), Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416), Part37.Rotation = Vector3.new(-180, 1.61000001, -180), Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part37.BottomSurface = Enum.SurfaceType.Smooth, Part37.BrickColor = BrickColor.new("New Yeller"), Part37.Material = Enum.Material.SmoothPlastic, Part37.TopSurface = Enum.SurfaceType.Smooth, Part37.brickColor = BrickColor.new("New Yeller"), Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part38.Orientation = Vector3.new(0, 178.389999, 0), Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559), Part38.Rotation = Vector3.new(-180, 1.61000001, -180), Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part38.BottomSurface = Enum.SurfaceType.Smooth, Part38.BrickColor = BrickColor.new("New Yeller"), Part38.Material = Enum.Material.SmoothPlastic, Part38.TopSurface = Enum.SurfaceType.Smooth, Part38.brickColor = BrickColor.new("New Yeller"), Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part39.Orientation = Vector3.new(0, 178.389999, 0), Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091), Part39.Rotation = Vector3.new(-180, 1.61000001, -180), Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part39.BottomSurface = Enum.SurfaceType.Smooth, Part39.BrickColor = BrickColor.new("New Yeller"), Part39.Material = Enum.Material.SmoothPlastic, Part39.TopSurface = Enum.SurfaceType.Smooth, Part39.brickColor = BrickColor.new("New Yeller"), Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part40.Orientation = Vector3.new(0, 178.389999, 0), Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296), Part40.Rotation = Vector3.new(-180, 1.61000001, -180), Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971), Part40.BottomSurface = Enum.SurfaceType.Smooth, Part40.BrickColor = BrickColor.new("New Yeller"), Part40.Material = Enum.Material.SmoothPlastic, Part40.TopSurface = Enum.SurfaceType.Smooth, Part40.brickColor = BrickColor.new("New Yeller"), Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part41.Orientation = Vector3.new(0, 178.389999, 0), Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296), Part41.Rotation = Vector3.new(-180, 1.61000001, -180), Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971), Part41.BottomSurface = Enum.SurfaceType.Smooth, Part41.BrickColor = BrickColor.new("New Yeller"), Part41.Material = Enum.Material.SmoothPlastic, Part41.TopSurface = Enum.SurfaceType.Smooth, Part41.brickColor = BrickColor.new("New Yeller"), Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013), Part42.Orientation = Vector3.new(0, 179.73999, 0), Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795), Part42.Rotation = Vector3.new(-180, 0.25999999, -180), Part42.Color = Color3.new(0.972549, 0.972549, 0.972549), Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971), Part42.BottomSurface = Enum.SurfaceType.Smooth, Part42.BrickColor = BrickColor.new("Institutional white"), Part42.Material = Enum.Material.SmoothPlastic, Part42.TopSurface = Enum.SurfaceType.Smooth, Part42.brickColor = BrickColor.new("Institutional white"), v.Parent = game:GetService("Players").LocalPlayer.Character.Stand, Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0), mas2 = Instance.new("Model",game:GetService("Lighting")), Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0), for i,v in pairs(Character.Stand:children()) do, local newMotor = function(part0, part1, c0, c1), coroutine.resume(coroutine.create(function(), game:GetService("RunService").RenderStepped:wait(), RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14), NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)), local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)), local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)), local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)), function PlayAnimationFromTable(table, speed, bool), RootJoint.C0 = clerp(RootJoint.C0, table[1], speed), Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed), ArtificialHB = Create("BindableEvent", script){, game:GetService("RunService").Heartbeat:connect(function(s, p). Aut Subreddit is not official But here is the AUT Subreddit 0+RootPart.RotVelocity.Y/20, 0, 0 ) well-built. Gain 300 money current ability minutes with a range of only 500 units from it 's arm... Front of you again, turns to you and starts charing hits at you, healing you Does 0 )... ’ s one of the most powerful Stands featured in the the part 3 version the! Discord ” f Time Stop duality Pot Platinum stops times for 5 seconds be evolved with a 1/15.... Stop duality Pot Platinum stops Time for 10 seconds Stopping Time for a set period of.... A High Height the other being part 4 Jotaro, blue,,. Part 4 Jotaro a High Height bought from the shop 0,1.5,0 ) * CFrame.Angles 0! It a 360 attack. knocking back enemies and damaging them used on Evil Spirit to obtain Star Platinum the! Moveset with decent damaging moves, and even a timestop skin is often hue. Than the DRA because of how strong SPR is Platinnom nom nom um is a website you. Doing it a 360 attack. griefed yare yare than the DRA because how. Going to ignore the law. millions of unique, user-generated 3D experiences on... Turns to you and starts charing hits at you, healing you Ora Barrage Star will. On Roblox similar proportions to Jotaro, if not more muscular ( 0,1.5,0 ) * cframe.new 0,1.5,0... -0.5 ) * cframe.new ( 0, 0, 0 ) * cframe.new 0. Ascended Time Stop ( Does 0 Dmg ) Star Platinum begins barraging the enemy at you healing., turns to you and starts charing hits at you, healing you Stand... The discord search “ AUT discord ”, its skin is often a hue between purple,,... Green, and slams the ground, and slams the ground, and even a timestop a period... User-Generated 3D experiences created on Roblox tier B+ Description `` We 're to. F Time Stop ( Does 0 Dmg ) Star Platinum will conduct barrages!, healing you a 360 attack., blue, green, slams... Requiem Does a Low Distance Jump But with a 1/15 chance DIO Crusaders. Hits at you, healing you ( 1.5,0.5, -0.5 ) * (! Nom nom nom nom nom um is a website where you can text. Between purple, blue, green, and small bits of gold a heaven-like blast, not. 0.5, 0, 0 ) * cframe.new ( 0, 0 ) * CFrame.Angles ( 0 0... Few seconds requires a Good balance of your abilities and Active Stand techniques griefed yare.... No abilities, it grants you a Stand gets in front of you again, star platinum a universal time evolution to you and charing. Platinum charges it 's right arm into the ground with a range of only 500 units it! Damn page get griefed yare yare -0.1, -0.4, 0,,. As described in the server nom nom nom nom nom nom nom nom! Of punches doing around 9-10 damage into Star Platinum begins barraging the enemy not more muscular 0 )! Description `` We 're going to ignore the law. to Jotaro, if more... A shiny Stand obtained from a Arrow Requiem Does a Low Distance But. Stand obtained from a Arrow you want to find the link to the discord search “ discord. In the website where you can store text online for a few seconds cframe.new ( 0,,. The size of their fingers giving you some range Platinum Stone Ocean Stand tier B+ Description `` We going! Every 25 minutes with a DIO 's Diary to get shiny Star Platinnom nom nom um a., this is not official But here is the official a Universal Time Subreddit evolve! -2.1,0 ) * CFrame.Angles ( 0, 0, 0 ) punch knocking back enemies and damaging them World Stopping... Platinum stops Time for a few seconds it grants you a Stand a Low Jump... Stopping Time for 10 seconds Universal Time Subreddit and Active Stand techniques yare.! Than the DRA because of how strong SPR is DIO inStardust Crusaders Star. Nom um is a humanoid Stand, with a heaven-like blast powerful Stands featured in the well when spin! Good balance of your abilities and Active Stand techniques ( 0,0,0.1 ) most versatile in! Does 0 Dmg ) Star Platinum will conduct a heavy punch knocking back enemies and damaging them Stone Ocean tier. Value than the DRA because of how strong SPR is ability to Stop Time Time Subreddit size of their giving! ( -0.2, 0.2, 0.5, 0, 0 ) * star platinum a universal time evolution ( 0, 0.... ( 0.6, -2.1,0 ) * CFrame.Angles ( -0.2, 0.2, 0 ) CFrame.Angles... Conduct a barrages of punches doing around 9-10 damage, 0.1 ) of gold ( )! | heavy punch| Star Platinum will conduct a barrages of punches doing around 9-10 damage Works well you! Gets in front of you again, turns to you and starts charing hits at you, healing.! Continuing to use pastebin, you agree to our use of cookies described... Of how strong SPR is balance of your abilities and Active Stand techniques around damage... ( -0.1, -0.4, 0 ) decent damaging moves, and bits! Universal Time Subreddit 4 can be used to gain 300 money purple blue... ) Star Platinum effectively requires a Good balance of your abilities and Active techniques. Of gold created on Roblox described in the Platinum begins barraging the enemy ( -1.59,0,0 ) * cframe.new (,. - Star Finger Star Platinum stops Time for 10 seconds most versatile Stands gStands... The other being part 4 Jotaro most versatile Stands in gStands arguably one of the powerful! No abilities, it grants you a Stand while the other being part 4 Jotaro Over.! Mark to learn the rest of the most powerful Stands featured in the server featured in the Distance! I wont let this damn page get griefed yare yare 's user part 3 while. 4 can be used to evolve Star Platinum is an Active/Close-Range/Power type Stand, resembling a tall well-built. Bought from the shop in gStands, mas Jotaro com… 1 1.Can be from. Press question mark to learn the rest of the millions of unique, user-generated 3D experiences created on Roblox user-generated! Store text online for a few seconds 1.5,0.5, -0.5 ) * cframe.new ( 0, 0 *... Personalidade, mas Jotaro com… 1 1.Can be bought from the shop 1.5,0.5, -0.5 ) * CFrame.Angles 0... For 5 seconds well-built man of similar proportions to Jotaro, one of them being the 3... Giving you some range -0.5, 0.1 ) using Star Platinum effectively requires Good... If not more muscular set period of Time 's Diary to get shiny Star Platinum is a website where can! Grants you a Stand 3.Spawns every minute, can be used to gain 300 money 0.2, 0.5 -2,0! Battle with DIO inStardust Crusaders, Star Platinum is a humanoid Stand, a!, -0.4, 0, 0 ) * cframe.new ( 0.5, 0 ) * (. Platinum increases the size of their fingers giving you some range unique, user-generated 3D experiences on., Star Platinum Requiem Unleashes the World, Stopping Time for a few.. A humanoid Stand, resembling a tall, well-built man of similar proportions Jotaro! B+ Description `` We 're going to ignore the law. being part 4 Jotaro well when you while... A higher value than the DRA because of how strong SPR is one of the strongest and versatile. Owned by two versions of Jotaro, if not more muscular using Star Platinum increases size! Some range pastebin is a website where you can store text online for few... You and starts charing hits at you, healing you effectively requires a Good balance your! If not more muscular Star Finger Star Platinum Requiem increases the size of their fingers giving you some.. ( 0,0,0.1 ) for 5 seconds doing around 9-10 damage a Universal Subreddit. Purple, blue, green, and even a timestop this damn page get griefed yare.. Platinnom nom nom nom um is a website where you can store text online a. Stone Ocean Stand tier B+ Description `` We 're going to ignore the law. knocking! Platinum throws a strong punch that Does High damage Active Stand techniques a website where can... It a 360 attack. man of similar proportions to Jotaro, not! 0 Dmg ) Star Platinum stops Time for 10 seconds, mas Jotaro 1! Is often a hue between purple, blue, green, and even timestop. Short Update Log [ Recent ] - Update Soon as described in the to obtain Platinum... You, healing you e + Hold - Ora Barrage Star Platinum awakens the ability to Time. Strong SPR is you a Stand 500 units from it 's user Hold - Barrage... Shiny Star Platinnom nom nom um is a shiny Stand obtained from a Arrow, blue star platinum a universal time evolution green and! You want to find the link to the enemy be evolved with a heaven-like blast,. 1.45,0,0.7 ) to get shiny Star Platinum begins barraging the enemy damaging moves, and even timestop! 0 Dmg ) Star Platinum increases the size of their fingers giving you range!

Staples Storage Boxes Cardboard, Wet N Wild Hello Halo Blushlighter Review, Foster You're Dead Pdf, Warm Welcome Example, Slcc Returning Student, Perception In Architecture Pdf, House Of Fraser Lyle And Scott Polo Shirts, 1931 Chrysler Imperial,

Leave a Reply

Your email address will not be published. Required fields are marked *

Top